To design is to create something new. So on our first meeting we started giving ideas about what should we serve on our Dinner. In the long discussion we had trying to define an appropriate idea for the metaphorical problem we came out with some ideas. Every design proposal is formulated in a close relationship with a changing and growing understanding of the problem (Ref. J.Lowgren, E.Stolterman, 2005). Some time was given to all of the team to think through the problem and came up with the right idea.
On the next meeting, unfortunately, with lack of ides, we decided to start working on an idea, given on the first meeting. We discussed more about the project and the implementation of the idea.
The idea was to create a user friendly, informational travel site with a users touch. This site should connect, make new friendships, give the true information without promoting any company. Since I gave this idea as an explanation of the metaphorical problem just as an example I was doubting if this was the right idea. As Lowgren and Stoltemar have said, design is about uncertainty. To participate in design work means that you, as a designer, play a part in a venture that involves great risks. Design involves chance; it forces you to challenge the unknown and to create the not-yet existing.
All of my doubts were solved on out next class, when we had the Torbjorn as a guest. On our session we had to present our ideas. During this we had to:
1) Give a proposal name to our project
2) Explain out idea thought keywords
3) Think of promotion (something to make you keep your eyes on our website)
4) Define every coarse of the dinner
5) Think of a way to get funding for the project
All of this was discussed with our professor Wallin and Torbjorn.
After that class I knew this was the right idea.
On the next meeting, unfortunately, with lack of ides, we decided to start working on an idea, given on the first meeting. We discussed more about the project and the implementation of the idea.
The idea was to create a user friendly, informational travel site with a users touch. This site should connect, make new friendships, give the true information without promoting any company. Since I gave this idea as an explanation of the metaphorical problem just as an example I was doubting if this was the right idea. As Lowgren and Stoltemar have said, design is about uncertainty. To participate in design work means that you, as a designer, play a part in a venture that involves great risks. Design involves chance; it forces you to challenge the unknown and to create the not-yet existing.
All of my doubts were solved on out next class, when we had the Torbjorn as a guest. On our session we had to present our ideas. During this we had to:
1) Give a proposal name to our project
2) Explain out idea thought keywords
3) Think of promotion (something to make you keep your eyes on our website)
4) Define every coarse of the dinner
5) Think of a way to get funding for the project
All of this was discussed with our professor Wallin and Torbjorn.
After that class I knew this was the right idea.